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Geomagic design x tutorial book
Geomagic design x tutorial book




geomagic design x tutorial book
  1. Geomagic design x tutorial book software#
  2. Geomagic design x tutorial book download#
  3. Geomagic design x tutorial book free#
geomagic design x tutorial book

Geomagic design x tutorial book free#

If you needed more work on the mesh, there are free programs out there (including Autodesk Meshmixer) that can help.

Geomagic design x tutorial book software#

So for occasional use, you could use the software that comes with your scanner to generate a mesh and align it to the global origin. Is it is as sophisticated as Geomagic Design X? Not by an order of magnitude, but at an order of magnitude lower price. and then use a CAD tool like Fusion 360 to do modelling, drawings/CAE/CAM etc.įrom an initial peek, Fusion 360 can handle lightweight meshes, can create polyline sections which you can fit sketches to and would allow you to create prismatic CAD models from mesh data. The debate is always whether one models in one of the specialised tools (like Geomagic Design X) or uses a mesh-based program to do data capture/ mesh clean-up/ mesh alignment/ mesh reduction etc. We've also used Spaceclaim with reverse engineering plug-ins in the past.

geomagic design x tutorial book

We have been using Geomagic Design X for the last few years which is a great product but not at a price point that's suitable for occasional use. We are evaluating where Fusion 360 might fit into our reverse engineering workflows also. A lot of people I know give up that idea once they see how much work is involved to get true accurate solid models from scans.

Geomagic design x tutorial book download#

My suggestion to you would be to download some free scan data and try to convert it into a Fusion model to see if this is the route you want to take. My typical workflow for scan data is retopologize the mesh into quads then bring that mesh in to either create surface to solid data or T-Spline to solid data. When you use the cross section tool in the mesh tools the results can be less then desirable so I would always plan on other software to save the day.

geomagic design x tutorial book

To retopologize meshes I use topogun, and Zbrush although Mudbox is great for this also. I do this work everyday so I know how much of a nightmare it can be to work with scan data. So to really work with those scans you need to retopologize your scan meshes to really get good usage out of them. Next is scan data is almost always dense, triangulated data which is always a nightmare to work with.

  • How is size calibration handled? Do most scanners work out the real-world physical size of the object? Or is there some way to calibrate a mesh to its real-world size based on two known points (like we do with canvasses)?Īny insights or thoughts would be greatly problem is you want to buy an optical scanner so your scans will not be 100% accurate.
  • But I can't find any info on this new functionality. Is this true? That's exactly what I want, as if I can get the basic curves of a scanned geometry, some basic extrusions and lofts will give me a parametric version pretty easily.
  • I saw in a YouTube tutorial someone offhandedly reference that there was a way to divide a mesh (in the new Mesh workspace) up into planes/sections of that mesh and use it to create splines that give you the contours of the mesh.
  • Perhaps this has increased since I read the number, but I remember thinking it was much smaller than most 3D scan poly counts.
  • I remember reading there is a limit on the number of polygons a mesh can have for import into Fusion.
  • I'm just a hobbyist, so I'd rather not drop that kind of money unless I'm pretty confident I can use it to achieve my purposes with Fusion. Does anybody have experience doing this kind of thing with Fusion 360? So a 3D scanner seems like a good way to capture those curves without having to physically cut the original parts, trace the curves in 2D, and then scan and trace into a Fusion sketch. The parts I am reverse engineering often have complex spline-style curves, which I can't just readily model using my trusty old caliper and bevel protractor. The parts I want to model are mostly injection-molded plastic shells for things like consumer electronics, but I want to end up with a parametric model rather than just a mesh. I am currently investigating purchasing a 3D scanner to help me in creating CAD models of existing parts.






    Geomagic design x tutorial book